This project investigates how the medium-specificity of computer games
make them suitable for persuasive purposes and to what extent and in
what ways persuasive rhetorical strategies can be designed to convince
serious-game players of the veracity of a certain point of view - as
in games for change - or the necessity of a behavioral change - as in
health games. Although a project description exists, candidates are
also given the opportunity to develop a PhD proposal of their own.
This project should fit into the research project Design rules for
learning through simulated worlds.
.
GATE website: http://gate.gameresearch.nl.
Project description: http://gate.gameresearch.nl/index.php?pageID=53.
Candidates have to apply before 9 August 2009.
Prof. dr. Joost Raessens | Professor of Media Theory | Department of
Media and Culture Studies | Faculty of Humanities | UtrechtUniversity
| Muntstraat 2A | Room 1.06 | NL-3512 EV Utrecht | T +31 30 253 6270 /
+31 611 340 241 | F +31 30 253 6167| J.Raessensuu.nl |
www.raessens.nl |
Reference:
JOB: PhD position Persuasive rhetoric in game design (Utrecht). In: ArtHist.net, Jun 23, 2009 (accessed Mar 9, 2026), <https://arthist.net/archive/31674>.