CONF Jan 21, 2005

Innovative Game Design (Maastricht, 18 Feb 2005)

Jan van Eyck Academie

Symposium

Innovative Game Design

Friday, 18 February 2005

Jan van Eyck Academie
Maastricht

On Friday 18 February 2005 the symposium Innovative Game Design is taking
place at the Jan van Eyck Academie in Maastricht. An international party of
researchers is discussing the different aspects of computer game design
practice from various lines of approach. Keynote question is whether and how
game design can be mutually instructive for researchers from academia, the
artistic field and commercial industry.

These days much research is being carried out into computer games. Some
research, for instance, is theoretical in nature; other research is
artistically oriented or characterized by commercial aspirations. Through
gathering people at the colloquium from these separate fields (academic,
artistic, commercial) we intend to study how research methods can be
cross-fertilizing, how they can be mutually beneficial and, finally, how
they can generate innovative game design.

The symposium is part of the NWO research programme Transformaties in Kunst
en Cultuur (Transformations in Art and Culture) and is organised by the
project researchers of Transformations in Perception and Participation:
Digital Games of the Faculteit Cultuurwetenschappen (Faculty of Arts and
Culture), Universiteit Maastricht in collaboration with the Jan van Eyck
Academie.

Programme

Friday, 18 February

9.30
Welcome

10.00
Maaike Lauwaert (researcher CWS, Universiteit Maastricht)
welcoming speech

10.30
Chris Crawford (game designer and writer, US)
Bridging the two cultures chasm

11.15
Michaël Samyn and Auriea Harvey (game designers and former researchers at
the Jan van Eyck Academie, BE)
In spite of wishing and wanting: developing a game inside and outside the
game industry

12.00
Celia Pearce (Senior Research Associate Game Culture & Technology
Lab/Calit2, UC Irvine, US)
Playing ethnography: cyberethnography as performance and game

12.45
Lunch

13.45
Ian Bogost (Assistant professor, Information Design and Technology
Programme, Georgia Institute of Technology, US)
At this very moment: representation of events in video games

14.30
Henk van Zeijts (Head Creative Learning, Waag Society, Amsterdam, NL)
Waag Society / Creative learning

15.15
Break

15.45
Marnix de Nijs (artist, NL)
Physical engagement in the virtual representation of a city

16.30
Discussion

17.30
Drink

Language of communication: English

Admission: 15 euro; students: 10 euro (lunch included)

Registration: http://www.janvaneyck.nl/games

Information: Annemie Moesen (annemie.moesenjanvaneyck.nl)

Please send this message to whoever you think will be interested.

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Jan van Eyck Academie
Academieplein 1
6211 KM  Maastricht
The Netherlands
www.janvaneyck.nl

Reference:
CONF: Innovative Game Design (Maastricht, 18 Feb 2005). In: ArtHist.net, Jan 21, 2005 (accessed May 6, 2025), <https://arthist.net/archive/26934>.

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